
Courage means different things to different people. Most associate it with valor in combat, individual acts of heroism, or the goodest doggos. The truth is: courage exists anywhere risk emerges — and few things are riskier than disappointing gamers. So it was with a great amount of courage that Dragon Quest creator Yuji Horii decided to court Western audiences with 2009’s Dragon Quest IX: Sentinels of the Starry Skies. Despite the fact the series had always been a powerhouse in Japan, Horii wanted to bring more action, more customization and, hopefully, more fans to the series.