
After many more hours and some welcome multiplayer hunts in the PC Monster Hunter Wilds beta, I stand by my altogether positive impressions from the early PS5 beta. The game is looking good, and I don't really know what to do with myself now that the beta is gone. In just a few days, Monster Hunter Wilds started to feel like a part of my life, that comfy Monster Hunter-shaped addition that my routine has been missing, and now I'm absolutely jonesing for the full game.
That said, a few things are looking not-so-good. Compared to Monster Hunter World and Rise, some details are looking quite bad, actually. This beta was a fun free sample, but I'll be more than a little disappointed if several elements aren't noticeably improved by the time Monster Hunter Wilds launches on February 28, 2025. That said, Monster Hunter betas have been hugely beneficial in the past, so I have no doubt the final game will be more polished thanks to beta data. But Capcom is explicitly looking for feedback, so if I can't play Monster Hunter Wilds I'll just have to write about it. Here are 11 issues that stood out to me in my 15 hours of beta testing.