
Call them what you like: retro FPS games, your dad’s shooters, boomshoots, or 3D interactive first-person combat software titles for personal computer, we all know what this niche within the shooter market provides: a heady blend of purity, nostalgia and above all, incredible gunfeel.
It’s a niche that developed during the 2010s in response to increasingly over-wrought triple-A shooters who were more concerned with kneeslides and ‘press X to further the narrative’ moments than with giving you satisfying weapons and exciting levels, and it provided indie developers a mandate for assembling shooters using simpler texture and lighting effects achievable by smaller teams.