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GamesRadar
GamesRadar
Technology
Joe Donnelly

Zelda: Tears of the Kingdom gets so much right, but Breath of Wild does one sidequest better

Tears of the Kingdom

There's nothing quite like that first flight in The Legend of Zelda: Tears of the Kingdom. In fact, in Link's latest blockbuster adventure, first experiences are everything. I'd even go so far as to say Tears of the Kingdom is a game not only underpinned by its firsts, but defined by them. Emerging from the long shadow of its five-star forerunner was never going to be easy, and so making an instant impression in more ways than one was imperative six years down the line. 

That first weapon Fuse that grants you an extra few strength points is glorious. That first Ultrahand that lets you bridge two seemingly unlinkable peaks, thousands of meters above sea level, is an absolute thrill. That first roll of the dice after rinsing five Zonai Devices in the game's giant gacha machines flips your stomach. And, of course, that first time you take to the skies on the back of a metal glider, throwing caution (and the health and safety rulebook) to the wind, is magnificent. 

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