
We've seen some weird and wonderful protagonists in video games over the years. From an egg (Dizzy) to a drop of water (Dewy's Adventure) and a piece of bread (the epic I am Bread), plenty of titles have proven that engaging gameplay can turn almost any inanimate object into a charismatic character.
And yet the latest game from Double Fine Productions still manages to surprise with a uniquely surreal and imaginative character design. Keeper is a third-person adventure in which you control a crumbling old lighthouse that's been turned sentient by a seabird spirit. Made over four years in Unreal Engine 5 (see our pick of the best game development software), it looks as surreal as it sounds with a mesmerising ethereal art style.