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Inverse
Inverse
Technology
Mo Mozuch

You Need to Play the Trippiest ‘90s Fever Dream on Nintendo Switch ASAP


Hours dominate our lives. They’re how we measure our days, our labor and our speed. It’s our most popular unit of time (sorry baktun) because of how easy it is for us to conceptualize. Despite our nostalgic pining we must always live in the present, and because of this the natural human body clock senses hours with ease. It’s how we measure our video games, too. Playtimes are always described in hours, but this doesn’t always have to be the case. What if a game measured playtimes in seconds? What would happen?

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