
By 1995, Sega had cornered a piece of the video game console market all for its own. This was no easy achievement. Sega had tried over and over again to prove that its 16-bit system — known as the Mega Drive in Japan and the Genesis in America — could do what Nintendon’t. Sometimes that meant trying to expand the idea of what was possible with a game console, like online gaming and banking. In these cases, Sega’s ambition leaped ahead of the technology at the time.