Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Dustin Bailey

"You can't build clever little games anymore," says RPG legend, unless you get lucky like Clair Obscur Expedition 33: "That doesn't please the stock market"

Clair Obscur: Expedition 33 lead Gustave faces a gommage.

Dan Daglow is the rare video game creator who's remained around the industry for over half-a-century, having worked on some earliest digital games back in the '70s – including one of the first RPGs in the form of the simply-titled Dungeon. He's seen big publishers become more and more reliant on sequels as the years have worn on, and he reckons it takes a lucky indie shot like Clair Obscur: Expedition 33 to break through the noise of the familiar these days.

"For each of the big publishers, how many years has it been since they had a major new IP? Some really big IP developed internally," Daglow muses at a Game Developers Conference panel attended by GamesRadar+. "For each of the big publishers, consistently, the answer is, 'Oh, my god, Merry, not the skeleton into the well, and the trolls are coming.'"

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.