
Hopping into Marathon's server slam last week, I was surprised when I saw that we could still only have one contract active at a time. People have had much bigger complaints about its hard to parse items, confusing UI, and fast TTK, but for me, the grindiness of Marathon's faction system was a bit of a turn off.
It's something people complained about in the original beta way back, so I was pretty dumbfounded as to why Bungie didn't decide to tweak it to let us have more than one contract at a time, even if it was just a priority contract and then a repeatable side one as well. After all, a lot of the side contracts don't have specific location-based objectives and are usually about collecting items or killing UESC and other Runners.