
In the video game space, we are constantly reminded that we do not actually own the things we buy but are rather indefinitely "renting" them, that is, until our corporate overlords decide to pull the plug. One way for publishers to protect digital products thrown out in the wild is DRMs, i.e., digital rights management software that runs in the background of each proprietary game or software to ensure you "own" it.
DRMs have existed for a long while, but it wouldn't be until the last few years that they'd really catch on in the gaming industry, particularly due to the sharp increase in piracy as more and more people gained access to online gaming. Capcom has been one of the worst offenders when it comes to DRM use, as it is known for stacking several DRMs on top of each other to ensure its games are never cracked, caring little about the incredible performance effects these copyright protection solutions tend to have.