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The Guardian - UK
The Guardian - UK
Jonathan Weinberg

‘You can be an ethical hacker, not a criminal one’: the initiative guiding young gamers into cybersecurity

Co-Op-Header-1-Header Stocksy unlicensed comp 4732517
Gaming offers an entry point for young hackers to showcase their skills – as cybercriminals know well. Composite: Stocksy/Guardian Design

Video games have come a long way since they gained widespread popularity in the 1970s – and the numbers of people playing them have rocketed. Today, it is estimated that there are about 3 billion gamers worldwide, including more than 90% of gen Z, who spend on average more than 12 hours a week gaming. Modern gaming epics are packed with imagination and invention, drawing young people into noisy, colourful, and often seemingly infinite worlds that they can shape and develop themselves.

It’s this blossoming creative skill set that criminals have begun to target – hiding within popular online games to spot children and teenagers who’d make prolific hackers.

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