
I like Final Fantasy 14 a whole lot—but, like so many in the non-raiding crowd, I'm thirsty for a little more challenge. As I mentioned in my retrospective earlier this year, the game suffers from a kind of polarised difficulty, where non-organised raid content is a smidge too easy, and organised raid content is appropriately hard—but really the only thing going when it comes to challenge.
Fortunately, that's something the game's director Naoki Yoshida (Yoshi-P) seems to be aware of, as per a Famitsu interview translated by Automaton. Speaking with Famitsu, Yoshida says: "In the course of FFXIV's development, we have tried to make the game more comfortable and stress-free for players, but looking back over the past 10 years, I think we may have 'overdone it' a little bit."