
Nier director Yoko Taro kept the 2010 action-RPG's save-deleting final ending a secret from producer Yosuke Saito, and although it was revealed to him in the end, he let it slide because he assumed it was a nod to Dragon Quest's multiple endings.
For Nier's 15th anniversary, Square Enix got Taro and Saito together for a back-and-forth in which they reminisce about the game's development, and at one point the pair is asked about their favorite memories. Taro rather amusingly recalled the higher ups from Square's US office telling him to "'make the main character's torso bigger! Bigger, I say!'"