When Bit Reactor's game director Greg Foertsch confirms to me that Star Wars Zero Company has permadeath, I can't help but grin. In retrospect, it might be a bit odd for me to get so psyched about the shadow of mortality, but this one choice says so much about what kind of game—and what kind of Star Wars—Zero Company is going to be.
We've been calling this game "Star Wars XCOM" for a long time now, thanks to the studio's deep bench of former Firaxis developers. But at this point we've been bitten by an awful lot of supposed spiritual successors that really are just turn-based tactics games. XCOM is that, but it's more as well.