Many of the world's greatest successes had doubters at one point or another. Speed metal pioneers Motorhead were voted the 'Worst Band in the World' by NME ahead of their debut album, and the script for Back to the Future was famously rejected dozens of times before it went into production. The Last of Us is no different, as a higher-up at Sony failed to see the potential of the zombie horror on first impression.
"Some high-level executive at Sony looked at the game, and was supposed to give a marketing budget for The Last of Us, looked at it and said, 'It's not going to do very well, I think it just needs a small marketing budget,'" Quentin Cobb, a former designer on The Last of Us, tells Kiwi Talkz (video below).