Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Anthony McGlynn

Years before The Last of Us put up 20m sales and spawned a successful TV adaptation, a Sony exec and several Naughty Dog devs thought "It's not going to do very well" because it was too different from Uncharted 3

Ellie and Joel during The Last of Us.

Many of the world's greatest successes had doubters at one point or another. Speed metal pioneers Motorhead were voted the 'Worst Band in the World' by NME ahead of their debut album, and the script for Back to the Future was famously rejected dozens of times before it went into production. The Last of Us is no different, as a higher-up at Sony failed to see the potential of the zombie horror on first impression.

"Some high-level executive at Sony looked at the game, and was supposed to give a marketing budget for The Last of Us, looked at it and said, 'It's not going to do very well, I think it just needs a small marketing budget,'" Quentin Cobb, a former designer on The Last of Us, tells Kiwi Talkz (video below).

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.