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GamesRadar
GamesRadar
Technology
Issy van der Velde

Years before Fallout 76, the RPG's co-creator had doubts about making a Fallout MMO because it "wasn't designed to have other players"

Fallout 76.

Part of what makes Fallout games special is the sense of loneliness, that you're the only one with the weight of the world on your shoulders. That all changed in Fallout 76, but before that, original developer Interplay toyed with the idea of making a Fallout MMO, and one of the original co-creators had some serious doubts.

In an interview with our friends over at PC Gamer, Tim Cain explains why he doesn't think Fallout works as an MMO. The idea came after he'd already left Interplay, but during one of several meetings he had with the company, he said, "I'm super cautious about this and for multiple reasons."

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