
Making games can be awfully tough. It can take hundreds of people and several years to release a single title to the public. One concern that developers have recently given more attention to is the need to make games more accessible for all players, with studios like Naughty Dog putting accessibility front and center in The Last of Us Part I. A big obstacle that most developers face is not knowing how to start on the journey to accessibility. During its second annual Accessibility Showcase, hosted by content creator and accessibility consultant Steve Saylor, Xbox announced new initiatives to make this first step easier.