
Katamari Damacy has one of the catchiest gaming soundtracks of all time. Just put it on and try to keep your toes from tapping. So it should come as no surprise that director Keita Takahashi’s most recent game was also announced with an absolute earworm of a title song, and a characteristically bizarre premise to boot. But while Katamari Damacy backs up its quirky premise and great soundtrack with a fantastic mechanical hook, Takahashi’s latest, made at his new studio uvula, tries to succeed on charm alone.
That song that accompanied To a T’s reveal sums up the game’s whole deal in just a few lines like “I don’t how I became the shape of a T,” “the little things are hard for me,” and “I’m not afraid to be me.” The game stars a teen named Teen whose arms are permanently stretched into a T pose, and their dog, Dog, who helps them with things like brushing their teeth and getting dressed. Told in eight chapters spanning about four hours, To a T follows Teen across a week’s worth of school, home life, and alien encounters with plenty of style and humor.