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Ben Wilson

WWE 2K26 review: "Outstanding action in the ring grapples with overly-monetized rewards, which feels like a work – please, I'm not the Million Dollar Man"

Chelsea green raises a belt as she enters the ring in WWE 2K26.

It's not often that you associate wrestling games with time travel, but that's exactly what's required in order to review WWE 2K26. This time last year, predecessor WWE 2K25 scored a highly merited four stars. In the ring, it was up there with all-time classic Fire Pro, offering match after match of immersive back-and-forth action, complemented by myriad smart-yet-tiny details. The one reservation was a continuous, egregious drive to part fans from their cash, via the microtransaction temptations of MyFaction and The Island.

The widespread hope was that the nickel-and-diming would be adjusted, post release. Instead, 2K doubled down. MyFaction pack prices were increased from 9,900 'MFP' to 15,100, encouraging fans to spend real-life money. Monthly 'Smash and Stash' rewards went from bountiful packs to miserly MFP and tokens, encouraging fans to spend real-life money. The popular 'Rabblerouser' badge, which sped up matches (and therefore free MFP) by granting certain wrestlers a fast finisher, was nerfed in a patch, encouraging fans to spend real-life money. Retro versions of Triple H, Drew McIntyre and AJ Styles required numerous high-value cards to unlock, encouraging… uh, you get the picture.

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