Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Harvey Randall

WoW: The War Within will tell its main story via delves and dungeons 'when it makes sense', giving me hope for an escape from 2 decades of raid-centric storytelling

The central antagonist of World of Warcraft: The War Within, Xal'atath, stands poised in a smug and self-assured way.

I've always wanted to love the setting of World of Warcraft—but its storytelling, gnarled up in confusing timelines, optional quests, raid cutscenes, and books,has always kept me at arm's length. Despite that, I've always been rooting for it to get better. That's mostly out of nostalgia, sure, but I also have a love for the mechanics of stories, and I like to cheer for an underdog.

Dragonflight, when I've dipped my toes in, hasn't fired on all cylinders in the way I was quietly hoping, although it was definitely an improvement over what came before. But a sore spot remains: Because of how WoW is structured, almost every climactic moment in its story has had to exist in a goddamn raid.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.