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PC Gamer
PC Gamer
Tyler Colp

WoW: The War Within's new mini dungeons are annihilating solo players while groups sleepwalk through them for 'free' loot

Anduin, traumatised from his many struggles in World of Warcraft: The War Within, stares bleakly at an offered hand, as if it's holding a knife that isn't there.

Delves are World of Warcraft's new mini dungeons that can be done solo, and they reward some of the best loot in The War Within's first season. But players have found that they're exponentially harder alone than with a group, which has squashed the hope that they would be a new solo alternative to normal endgame activities like raids and Mythic+ dungeons.

The problem is how Delves scale enemy difficulty for solo players versus groups. Many players say they're an obstacle course of environmental hazards and brutal enemies when you're alone, but a breeze in a group of five. Even the NPC ally who joins you in solo runs, Brann Bronzebeard, struggles to heal through normal enemy attacks, let alone boss attacks, in the high-level Delves. And on top of that, solo players have to use up one of their limited respawns every time they die because Bronzebeard, unlike other players, can't resurrect you.

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