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PC Gamer
PC Gamer
Harvey Randall

WoW snaps up one of FF14's best features by letting players choose how many particle effects they want swamping their screens during raids

A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).

World of Warcraft's been making strides in the realm of visual clarity, recently—like upgrading its dreaded swirlies into actual, proper AoE markers. Well, more strides are just around the corner as Blizzard continues to make improvements.

As posted on the public test realm (PTR) forums for the game's upcoming patch, Ghosts of K'aresh, Blizzard'll be implementing a proper "spell density" system into the game. As the post explains, spell density currently just adjusts things based on your framerate—if you had a beefy system, you'd still be seeing every fireball and shadowbolt your raid could output.

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