Some sweet online moments of corporation at World of Warcraft's peak had a huge impact on Journey and Sky: Children of the Light developer Jenova Chen, perhaps explaining how we got the serene, wordless multiplayer features of those indie classics.
In an interview with Edge Magazine, thatgamecompany's founder spoke about the emotions that inspired each of his games. Flower, the game where you control a bunch of petals flying through the wind, was "tied to tied to the feeling of me growing up in a concrete city and having the longing towards nature." And Journey was based on Chen's loneliness when he first moved to the US, but a certain MMO that was popular at the time was somewhat of a safe space for him.