
There are few bigger franchises in the games industry than Warcraft. From an RTS that ushered in Blizzard as a game industry powerhouse to one of the world's most dominant and enduring MMOs, with various sequels, spinoffs, and multimedia crossovers along the way, Warcraft has grown over the past 30-plus years into one of the biggest, most reliable, and most recognizable names in the business. It is, by every measure (well, except that movie) an unmitigated success.
And apparently, Chris Metzen, the executive creative director of the Warcraft universe, sometimes wishes it had a different name.