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GamesRadar
GamesRadar
Technology
Josh West

World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own

Big in 2026.

It's astonishing that World of Warcraft is still able to surprise and delight, two decades after it first welcomed heroes from around the world to find a home in Azeroth. From the outside looking in, it would be easy to believe that one of the longest-running MMOs would be running on fumes at this point – struggling to find new ways to engage active players, let alone bring lapsed adventurers back into the fold. And then something like World of Warcraft: Midnight comes along.

Blizzard Entertainment is wading into uncharted territory here. Midnight is the second instalment of the Worldsoul Saga, the incoming expansion arriving little over a year after The War Within. What could this team really accomplish with such a speedy shift between expansions? A hell of a lot, is the answer. Silvermoon City, the capital city of the Blood Elves, has been reimagined as a shared social space; there's a new playable race, The Haranir, and a new ranged specialization for Demon Hunters; eight new dungeons and three new raids are planned, so too is a killer new opt-in hunting system called 'Prey' and improvements to the transmog system. There's a lot to love about Midnight.

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