
It's astonishing that World of Warcraft is still able to surprise and delight, two decades after it first welcomed heroes from around the world to find a home in Azeroth. From the outside looking in, it would be easy to believe that one of the longest-running MMOs would be running on fumes at this point – struggling to find new ways to engage active players, let alone bring lapsed adventurers back into the fold. And then something like World of Warcraft: Midnight comes along.
Blizzard Entertainment is wading into uncharted territory here. Midnight is the second instalment of the Worldsoul Saga, the incoming expansion arriving little over a year after The War Within. What could this team really accomplish with such a speedy shift between expansions? A hell of a lot, is the answer. Silvermoon City, the capital city of the Blood Elves, has been reimagined as a shared social space; there's a new playable race, The Haranir, and a new ranged specialization for Demon Hunters; eight new dungeons and three new raids are planned, so too is a killer new opt-in hunting system called 'Prey' and improvements to the transmog system. There's a lot to love about Midnight.