I like my purple wig in Zero Parades. It makes people want to open up to me more, even if it dampens my spy-like ability to blend into the shadows and read a room. My spikey cuffs, meanwhile, might detract from ingratiating me to others, but help me pluck up the nerve to stand my ground in some vital and tense situations.
Dress-up can be deadly in this world of spycraft, and my mission hinges on it more than my gun in this socially-driven RPG. It's a firearm I spend hours working to acquire deep in the field, and never even fire once – though I hover over the option to take a shot in more than a few dicey conversations, and flash my piece a few times to try to hammer home a point. In an RPG that hinges so much on reams of text, dialogue choices and ways to deploy different skills to worm through situations successes and failures both pushing my tale forward, every skill bonus matters, and every item in my inventory can be key whether I use them or not.