
It's called Hell is Us, plural, for a reason, it turns out. I thought I had mastered swinging my oversized weapons against the strange, pale, fleshy humanoids called Hollow Walkers. But then, one becomes two – a glowing version of the jelly-like enemy opens up and a strange shifting mass of red cubes falls out, suspended in the air. They're attached by an "umbilical cord", the game tells me. Pleasant. The regular Hollow Walkers have a stop-start pacing to their attacks that's difficult enough to read, but these strange sci-fi shapes feel even more erratic as I try to parry almost Green Lantern-like shape assaults.
In reality, of course, the title Hell is Us isn't just about the bizarre enemies Remi encounters as he returns to his home country, Hadea, in the middle of a particularly brutal civil war in 1993. His parents had smuggled him out of the hermit state country at a young age. But, compelled to return, he joins up with a peacekeeping force to get through the border before going AWOL to track down his parents – only to discover that as bloody as the civil war is, something that seems to defy reality itself is bubbling beneath the surface of its strange tombs.