
Upcoming Metroidvania Biomorph caught my eye almost a year ago with, as developer Lucid Dreams Studio put it, a "Hollow Knight meets Kirby" monster mash formula. I was pretty into the game after trying its short, 10-minute Steam demo (still playable right now). After playing its greatly extended demo (coming soon in the February Steam Next Fest), I am very into it. I feel like I've got a much better handle of the scope and feel of the game, and thanks to this demo as well as a chat with Lucid Dreams CEO Maxime Grégoire – who's been in games for over 10 years, mostly at Eidos Montreal, and formed this studio with former Far Cry dev Francis Lapierre – I'm extremely eager to play the whole thing on PC (or Switch) later this year.