
The irony of making an Indiana Jones game in the year 2024 is that, inevitably, you're going to be compared to Tomb Raider and Uncharted, two series that were themselves heavily influenced by the Indiana Jones movies. And for sure there are elements of Indiana Jones and the Great Circle's Gamescom presentation—recently shown to press ahead of its appearance to the public on the conference's show floor—that will be familiar to action adventure fans. For instance, yes, there is a puzzle that involves rotating mirrors in order to redirect beams of light.
But there's another—and for me, more interesting—point of reference for The Great Circle. It's found in MachineGames' past, back when its founders were still part of Starbreeze Studios. "We've been going back a little bit into the history of our own," says game director Jerk Gustafsson in a group Q&A. "You play the game in first-person—it's the primary perspective that you play in—but we do combine this with third-person, so very similar to what we did back in the days with the Riddick games and The Darkness game. And also similar to those games, which were the first games we did that really put a lot of focus on character building and the story combined with exploration in gameplay, that is something we pushed really hard here."