
Emergence Day is when the world changed. The planet of Sera besieged by a strange, subterranean threat – the Locust Horde eradicating pockets of civilization within hours, leaving those left beneath the rubble grasping for what little remains of their humanity. This is the ground Gears of War: E-Day will cover, a long-awaited prequel that charts the most important event in the franchise's history.
"We can't think of a bigger way to celebrate the 20th anniversary of Gears," says Matt Searcy, creative director at The Coalition, speaking exclusively with GamesRadar+. "This is our most ambitious game yet, entirely built from scratch in Unreal Engine 5. Even though this is a return to our roots, with Marcus and Dom facing the Locust for the first time, we wanted to build a game that feels like Gears but plays like new. E-Day is a celebration of both the past and what's to come in the future."