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Creative Bloq
Creative Bloq
Technology
Rostyslav Zagornov

Why your concept art has too much detail (and how to fix it)

A complex 3D art machine.

Freelance concept artist and art director Rostyslav Zagornov took time out from developing ideas for new games and films – he's worked on Bladerunner 2049, Dune and Metro: Exodus – to explain a little of his process.

"For this sci-fi interior, I started by tackling the overall plan, beginning with general blocking in 3D, before moving on to specific details. I created the room layout, placed several cameras to create an overall sense of the result and marked a few key areas of interest.

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