Get all your news in one place.
100's of premium titles.
One app.
Start reading
TechRadar
TechRadar
Julian Benson

Why Wadjet Eye Games would take millions of dollars and keep making point-and-click games

Character standing in a synagogue.

“I didn't start out with any funding, I didn't have any investments, I didn't spend all of my money on one big project,” David Gilbert, founder of Wadjet Eye Games, maker, and publisher of point-and-click adventure titles, tells me. “I started with a little game I could afford to make, and it earned a little bit of money. I made another game that earned a little bit more, and I was able to grow very slowly from there. This wasn't my big plan; that's just how I worked.” 

Gilbert and I aren’t talking about the current state of the industry; we’re talking about how he started his company in 2006 and has made a living for 18 years creating games that appeal to a small audience. But we didn’t ignore the backdrop of layoffs driven by companies who over-extended, over-invested, or put shareholders' profits ahead of sustainability. It was a few days after we spoke that Microsoft laid off 1,900 staff across its Xbox division and announced it had passed a $3 trillion valuation.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.