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Cinemablend
Cinemablend
Entertainment
Nick Venable

Why The Five Nights At Freddy's Movie Doesn't Go As Hard On Jumpscares As The Game

Freddy Fazbear on stage singing in Five Nights at Freddy's movie.

There are plenty of complexity-filled narratives out there that would make for extremely baffling video game adaptations, from Disco Elysium to Immortality to Elden Ring, but the world of Five Nights at Freddy’s seemed perfectly ripe for cinematic expansions. Beyond the camera-ready animatronic characters, FNAF’s evolving storylines and characters are now massive enough to potentially fuel an open-ended franchise on the big screen. It’s a far cry from the comparatively limited early days of developer Scott Cawthon’s creations, which relied heavily on nerve-grinding jumpscares as fan-building hooks. And according to director Emma Tammi, a big draw of expanding the story theatrically was focusing on characters as much as sudden jolts.

When I talked to the Five Nights at Freddy’s helmer about bringing this highly anticipated horror flick to a fandom of millions, I asked for her take on bringing a recognizable balance to adapting the early games’ somewhat necessarily limited character scope, without the need to rely on a revolving door of frights. Here’s how she put it:

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