
At a recent roundtable Q&A session with Bungie for Destiny 2's Season of the Deep, I asked why the bosses in its latest dungeon have so much damn health. And sure, I know what you're thinking: get good. But it's not just me. On release, plenty of the player reaction—particularly from those who like to solo Destiny 2's dungeons—was about how many phases it takes to bring down its two bosses.
The answer surprised me, because it reveals just how much each dungeon is designed as a response to the previous one.