
Why did Baldur's Gate 3 blow up the way it did? We put the question to lead Larian writer Adam Smith at Gamescom, and he reckons it's partly down to the fact that it doesn't just look like Larian's traditional brand of CRPG – it's a full-fledged cinematic RPG, too.
"I think part of it is visual," Smith says of how much attention the game's gotten. "When I first joined during pre-production, it was a player talking to a character in full 3D models, obviously rough, but it was like, we're doing this, we're not isometric anymore. We're going to bring the camera in close. And it's a big gamble, for two reasons.