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International Business Times
International Business Times
Business

Why 100 Million Downloads Can Still Leave a Game Studio Fragile

(Credit: Xsolla)

In Durable Advantage, Xsolla president Chris Hewish argues that downloads and launch revenue tell only part of the story. What matters after the initial success is how much of the player relationship, commerce, and intelligence a studio actually controls.

Chris Hewish says he once helped ship a mobile game that passed 100 million downloads within months. Then the promotion stopped, and the game collapsed.

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