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GamesRadar
GamesRadar
Technology
Jordan Gerblick

"Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined

Peak mesa biome .

When Another Crab's Treasure director and Aggro Crab founder Nick Kaman found himself in therapy following a lost bet with Content Warning lead developer Wilhelm Nylund, he probably wasn't expecting to release a game co-developed by Nylund's studio Landfall Games that ended up outselling Another Crab's Treasure and Content Warning combined — but that's exactly what happened.

Telling "the story of Peak" at a GDC 2026 panel attended by GamesRadar+, Kaman says he had a "raging jealousy" for Nylund when he saw that Landfall was able to make Content Warning in just six weeks while Another Crab's Treasure, which was a month away from releasing, took about three years to make. "I was so mad. How dare you come up with something this good in so little time when I've been over here busting my ass," Kaman says.

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