Get all your news in one place.
100's of premium titles.
One app.
Start reading
TechRadar
TechRadar
Will Nelson

Where could BioShock 4 take environmental storytelling next?

BioShock artwork showing Rapture and Columbia

2007’s BioShock works because of Rapture. The once-flourishing metropolis is submerged in stories of individual tragedy, while the cracks in the utopia’s ideology have burst open, letting the salt water and the failure of its people destroy its vision of independence. 

After 15 years, the overarching and individual stories of Rapture still work so well because of environmental storytelling – the practice of presenting a narrative, character, or emotion to the player through the game space itself. That said, many games have introduced new ways of using the environment to present narratives since then. So what did the original get right, and what can be learned from more modern examples for the upcoming sequel?

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.