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PC Gamer
PC Gamer
Rory Norris

When Overwatch said it was returning to the story, I did not expect its most genius decision: Reworking maps for the fun of it

Overwatch: An upper-body image of Vendetta holding her sword to her right, with a determined facial expression.

Overwatch's story is a bit all over the place; there's no denying it. Nearly a decade on from the launch of the first game, we're still more or less where we began—Winston's recalling old agents—only, finally, there's an actual villain: Vendetta's Talon. Sure, we've had Talon, Null Sector and whatnot causing trouble in the lore before, but now it's actually moving towards something. It's all part of Overwatch's new focus on narrative that will guide the years to come, beginning with Season 1: Conquest, kicking off the Reign of Talon arc.

Of course, when this was all announced back at the Overwatch Spotlight, I expected this story to be told through more-themed events, comics, and shorts tied in with new hero and map releases to push the narrative forward. That's all the case, but what I did not expect was for Team 4 to return to old maps and touch them up just for the sake of it.

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