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GamesRadar
GamesRadar
Technology
Austin Wood

"When I was growing up, games were designed to be fun, not manipulative": Path of Exile co-creator shines a blacklight on the "bulls**t" design tricks infesting all my live service games

Genshin Impact art of green warrior Nefer.

Grinding Gear Games co-founder and Path of Exile co-creator Chris Wilson has followed some other high-profile game devs to the YouTube sphere, where he shared some interesting info and perspective on development and the industry in general. His latest video essay examines "Dark Patterns" of game design, or psychological and behavioral hooks often explicitly designed to keep players logging in or spending money at all costs.

This is maybe the most important line of the video: "I hate all of this bullshit," Wilson summarizes. "When I was growing up, games were designed to be fun, not manipulative. They didn't have literal behavioral scientists and psychologists on staff trying to rewrite my brain."

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