

With Franchise Mode set to arrive on December 9, the Maximum Football developers have answered some community questions to give players a better idea of what to expect.
Coaches in Franchise Mode come with attributes like scouting, stability, player development, consistency, personality, reputation and strategy. As they level up, they can improve development skills to help reduce XP costs when upgrading certain player attributes.
While you can’t control every team, you can simulate or spectate every matchup, making it easy to follow the full season and keep tabs on rivals. Schedules are randomly generated at the start of each season, based on your league size and mix of division, conference and interconference opponents. Draft classes also scale depending on league size to help maintain balance.
Spectating offers multiple camera angles, including a press box view that gives it that broadcast-style look, though it isn’t playable. Franchise also features a morale system where player happiness is shaped by salary, playing time, team results, stats and location. Morale can impact contract talks, trade requests, and even how players interact through Max Social.
Playoff formats depend on the league setup, whether you’re using eight or 12 teams and can be viewed in the league setup menu. Franchise uses the same ticket system as Dynasty, requiring a ticket for each full season. Salary cap settings are fixed at launch, but feedback could influence that in future updates.
Injuries have been improved, allowing multi-week injuries and IR management, along with non-ball carrier injuries. Draft classes can’t be manually edited in Franchise, but if your Franchise is linked to a Dynasty, any edits made to seniors there will carry over.
For more details and to read the full breakdown, visit the official site.