
It is weird to think that every time we see a 3D rendering of a character or environment, it’s essentially a bunch of equations that place points in an infinite computer void, and then the computer connects them in the 3D application. This is true whether you’re using the best 3D software or just starting out, because every polygon-based 3D model is constructed from three components: vertices, edges and faces.
Everything else regarding the model depends on how these three parameters work together, from texturing, which maps to the polygons, to animations that depend on organised edge flow. And of course, all of this runs a lot smoother when you’re working on the best laptop for 3D, especially once scenes get dense and complex.