
I've become so accustomed to Hoyoverse's global gacha releases, I'd almost forgotten that many others are still rocking pretty significant gaps between their Asia and global releases—Umamusume: Pretty Derby just got an English client a whole four years after its Japan debut, and Persona 5: The Phantom X is finally in the hands of the western world (and Japan) after a year in China and Korea.
I've been playing all manner of gacha games since 2015 and have seen the good and bad of these gaps. Being a year or two behind gives some pretty handy insight into future powercreep, character banners, and team meta that can help with currency management, especially if you're a free-to-play gamer.