
One of the most jarring changes that Stadium brought to Overwatch 2 was the introduction of a third-person perspective. For the last nine years, Overwatch has just been an FPS, but in the spirit of making changes we got the option to either go first or third-person when playing Stadium.
From what I've encountered, third-person perspective in Stadium can be a bit like Marmite: you either love it or you hate it. So when I asked senior game designers Dylan Snyder and Conor Kou what their preference was, I thought it could go either way.