
AdHoc Studios has explained why Dispatch ditched some of the game-y elements that were typically found in the previous Telltale releases.
Speaking to Game Informer, AdHoc Studios co-founder Dennis Lenart explains that with Dispatch, it felt essential that it strip the adventure game-style settings: "We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."