Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Scott McCrae

"We were a nobody company": Clair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out ok because new devs "brought fresh ideas"

Clair Obscur: Expedition 33.

Clair Obscur: Expedition 33's developers have explained that the team being so young was mostly down to the studio's lack of name recognition and money.

Speaking to Edge, the team was asked why so many young staff were hired and how that affected the project. Guillaume Broche, creative director, explains, "Montpellier is a super-young city, first of all," and adds that "pretty much everyone who applied was a junior" or a new graduate. However, Broche isn't saying it as a negative; he adds that "the best portfolios that we got were from juniors."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.