At this year's GDC event in San Francisco, Nvidia took to the stage to tell game developers something that they, and anyone for that matter, already knew: future games will only have film-level graphics by 'fully leaning into AI to cross that chasm between what's attainable [now] and what's attainable in film rendering.'
Those were the precise words from John Spitzer, vice president of developer and performance technology (4:51 mins into the above video), when describing Nvidia's ambitions for path traced graphics in games. But as anyone who has tried using said rendering feature in the likes of Resident Evil Requiem, Doom: The Dark Ages, and Alan Wake 2 will know, path tracing comes at a seriously hefty performance cost right now.