
The Hades 2 we know and love is an expansive, layered entity – and that's how it was from the beginning. Composed of the best parts of the first smash hit roguelike with new weapons, regions, and complex mythology folded in for good measure, it sounds like Melinoë's journey was already a twinkle in developer Supergiant's eye back when it was working on her elder brother's tale more than five years ago.
"At Supergiant, we focus on one project at a time," creative director Greg Kasavin tells me. "With each project, as part of building out the world of the game, we consider other stories that could be told in that world." So much so, the first Hades game actually "contains a few hints about what might later come to pass."