
Between the new housing system and removal of combat mods, Blizzard has been preparing World of Warcraft for its big Midnight expansion – the second chapter of the Worldsoul Saga – but it hasn't just been looking at new content.
The developers have also been reworking old areas and expanding on the decades-old lore that has kept the community so dedicated to the MMO since its 2004 release date.
They state as much in a new interview with PC Gamer, with associate game director Paul Kubit saying, "It would be a shame for us to say that every story has to be told entirely within the context of a new continent or island or liminal space, wherever we're going."