- Gears of War: E-Day studio creative director Matt Searcy says players will "care about the fall of" the game's singular city setting
- Searcy says "environmental storytelling" deepens the game's gameplay and exploration
- The game is linear, but players will have some freedom in how they explore and complete missions
The Coalition wants players to "care" about Gears of War: E-Day's singular city location by deepening exploration and environmental storytelling.