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TechRadar
Demi Williams

'We really wanted the city to feel like a character in our game' — Gears of War: E-Day studio creative director says the game will make you 'care' about the city's fall through environmental storytelling

Gears of War: E-Day.
  • Gears of War: E-Day studio creative director Matt Searcy says players will "care about the fall of" the game's singular city setting
  • Searcy says "environmental storytelling" deepens the game's gameplay and exploration
  • The game is linear, but players will have some freedom in how they explore and complete missions

The Coalition wants players to "care" about Gears of War: E-Day's singular city location by deepening exploration and environmental storytelling.

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